I am a Mechatronics Engineering and Management Information Systems student with a strong interest in embedded electronics and product design. I am currently in my third year of studies, focusing heavily on IoT, microcontrollers, and hardware development. My work mainly revolves around creating physical systems that interact with their environment, from sensor networks to autonomous lighting.
Alongside my academic path, I’ve spent time building hands-on projects involving C++ programming, CAD modeling, and PCB design. I have also explored web design (HTML/CSS) and game development basics. I really enjoy the process of starting with a bare circuit board and turning it into a fully functional device.
Beyond my engineering projects, I am a huge music enthusiast. I play the guitar, produce digital music, and enjoy playing video games in my free time. I am always looking for new ways to expand my skill set and turn my ideas into reality.
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Bachelor’s in Mechatronics Engineering (2023–)
Bachelor’s in Management Information Systems (2025-)
An IoT lighting system built with logic-level MOSFETs and light sensors. It uses a software filter to prevent flickering and operates on an MQTT network.
A mobile game that combines Bullet Haven combat with base building. Players fight enemies and build structures. In-game purchases are linked to a charity API to fund real tree planting.